AI PROGRAMMER (FAR CRY)
Ubisoft·Montreal, ca
Full-timesenior
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Job description
<p><strong>What you’ll do</strong></p><p>This programmer will be responsible for anything related to NPC behavior tech:</p><p>•    Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors:</p><ul><li>Combat and NPC coordination and collaboration.</li><li>Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.</li><li>Working on unique behaviors for archetypes.</li><li>Making NPCs understandable and believable, with an emphasis on animation.</li></ul><p>•    Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.<br>
•    Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.<br>
•    Be comfortable working closely with animators and the systems they use.<br>
•    Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.</p>
<p><strong>What You Bring</strong> </p><ul><li>Around 5 years of experience in AI programming, ideally in the video game industry </li></ul><ul><li>Proficiency in C++ language </li></ul><ul><li>An undergraduate degree in Computer Science, Computer Engineering or equivalent </li></ul><ul><li>Experience developing on video game consoles </li></ul><ul><li>That rare mix of attention to detail and flexibility in your work organization </li></ul><ul><li>A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game </li></ul><ul><li>You are creative and thirsty for innovation </li></ul>